Standings
Standings are an optional, complementary system to Passions, meant to represent temporary relationships.
Each standing is either a set of favors or grudges, and specifies a person or group of persons that owe these favors or hold those grudges. The number of points in the standing corresponds to the number of pending +20% bonuses the character may benefit from, or the number of –20% penalties the gamemaster may use against them.
Gaining Standings
Standings are gained through roleplay, by doing services for a GMC or acting against them. The gamemaster ultimately decides when to award standing points.
A new favor or grudge generally starts at 1, but may start at 2 if the service or offense was particularly notable. Anything that starts in any stronger way may warrant a new passion instead, such as Loyalty or Hatred, but may be appropriate in some cases (e.g. saving a powerful foreign noble from death, and gaining a very large favour from them).
Favors and grudges may be accumulated further little by little, but cannot reach a level higher than 4.
Using Standings
Favors are used by the players, when the source of the favor is in a position to help a character in a given scene. In that case, some or all of the favors owed may be spent on a roll. Each point of favor spent this way gives +20% to one roll.
Grudges are used by the gamemaster in a similar way. When the source of grudge has the opportunity and motive to mess with the players’ goals, the gamemaster may spend part or all of a pending grudge. Each point of a grudge spent this way imposes –20% to one of the character’s rolls.
Favors and grudges should generally be used for non-combat rolls, but the gamemaster has final say on this.